So far, I am really enjoying this AVN. I loathe to call them games. Sure some have game elements, but most are really graphic novels with sex and a lot more dialogue. AVN should have it's own main menu category, with different types listed in a sub menu. But I digress.
DotD is a lot of fun, story wise. In searching for a lost friend, 5 witches accidently summon a demon who ends up binding to the emotionally messed up group of women. Now he has to figure out how to survive in a new reality while protecting the women he is binded to. Together, they have go on a journey of discovering the lost truth of the relationship between demons and witches, and how to make things better for all.
Sounds corny right?
It isn't, even a little bit. The story is really engaging with a some history and lore sprinkled in. The characters are unique individuals with their own back stories and trauma. Their personalities are very well defined early on. The dialogue is very well done for each of those personalities.
The visuals are extremely well done with plenty of lewdness throughout the telling so far. The character models are very well done, and the scene images are original works from what I can tell. A lot of AVNs reuse a lot of locations and backdrop models that are the same between them. But a lot of what I saw in DotD is not models used in other AVNs. Purplexel did a good job of bringing the reader into this little town.
Even though the MC is a really good guy for these girls, I also enjoy the little elements of discipline that are sprinkled in, and hope that purplexel includes more in the future. I'll understand if it doesn't fit the story, just my kinky 2 cents.
Overall I am giving this 5 stars ( I actually hate having to rate a game so early on). Even though this is a very young story in terms of story progression, it has a fair bit of content, and I see a lot of great possibilities for this work. It has the foundation for a great work of art.
How about some Dev Updates? I see on Patreon you have a bunch of monthly renders and such which is good for the people who want to pay monthly fees I guess, But if people are spending $12 on such a young and sizably small AVN in itch, don't you think we at least deserve to know the state of the development of the next update? Your Dev Log history on Itch is very sparse.
On Android the text area can cover a substantial portion of the screen, and thus content too. I’ve seen other Ren`Py games solve this with one/all of the following:
Make it possible to temporarily hide the text area. Usually a hide button at the bottom along the others like the back button. Sometimes, instead of a button the text area is hidden with a downwards swipe. Sometimes both.
Make the text area opacity configurable in the options menu. Sometimes color too, but opacity should be enough.
Would really appreciate if you considered implementing one, or both, of the above.
Also, the bottom buttons are in general annoying to use on Android, since they are small and at the edge of the screen, so I’ve also seen many games have an option to go back when tapping on the left side of the screen (configurable in the options menu), and some games open the save menu when swiping up. Helps a lot on Android, so again, would appreciate if you’d consider them.
Top notch Adult VN - only done the witch side but damn... really good take on the power wifu. Detail is amazing, story really clicks for a fast paced harem style and animations are great. Really good work purplexel - worth every penny
Thank you for your support and your feedback, it really means a lot! I wanted to address a few of your points, as I believe there is value in providing this type of insight to the larger community. In short, there are a mix of creative and technical reasons behind why I would not implement this type of feature, but let's dig into them a little bit.
<Minor spoilers below for anyone who hasn't played Chapter 2>
First, Den is a static character in terms of his visuals because he has a defined lineage and place in the story, although choice is given to the player over his actions. For what it's worth, while I would agree that his human form appears caucasian, his skin in DAZ is described by the artist as "Latin." Regardless, you could argue, why couldn't Cindy give him the choice of the illusion? Well, she could have. I simply chose not to incorporate this for reasons I'll go into below.
When taking on a project like this, it is critical to limit the scope as much as possible. Most first-time game projects fail because they try to do too much with too little. I made an early decision to keep player choices limited to two areas - relationship building and personality. There are some "other" choices, but these are the fundamentals. I avoided choices that would necessitate alternate visuals within the same scene, such as character appearance (with the exception of pregnancy which is coming later). There are of course choices which cause branches to different scenes or scene variations which requires additional imagery, however, these are strategically placed and relatively easy to manage by comparison. The existing character variation that I'm assuming you're referring to (Demon form vs. Human form) does not introduce extra images, only model/material presets. You are correct that alternate presets are not difficult to create. However, incorporating them as variations into every scene of a pre-rendered game is an entirely different story that I'll go more into below.
Let's assume I attempted this. What would that require? As I said, the game uses static pre-rendered visuals (with the exception of the slightly more dynamic sprite sequences, which Den does not appear in anyway). Through chapter 3, there are around 2,700 images in the game, nearly 700 of which include the human form of Den. That means if we had four character presets for Den, we would need to add 2,100 additional images to the game (just through chapter 3). We'd be nearly doubling the number of images in the game, as well as the file size of the game, for this one feature. We would also have to introduce logic in the code every time Den appears, instead of Ren'py's simple one-line scene statement.
We can extend the thought experiment further if we consider that implementing this feature might invite the question - why not allow variations in the witches' appearances as well? Maybe alternative grooming habits? Maybe a spell that helped Cindy with her bust size? These all create permutations for scenes with multiple characters in them. If there are four Dens, and even just two Cindy’s, then the same scene that only required one render now requires eight. You can see how quickly this gets out of hand. Games that are entirely sprite-based or use a real-time 3D engine are much more conducive to this. Pre-rendered games, sadly, are not.
Anyway, I hope you continue to enjoy the game. Remember that your purchase entitles you to all future chapters. Chapter 3 will drop here in a few days, so be on the lookout!
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So far, I am really enjoying this AVN. I loathe to call them games. Sure some have game elements, but most are really graphic novels with sex and a lot more dialogue. AVN should have it's own main menu category, with different types listed in a sub menu. But I digress.
DotD is a lot of fun, story wise. In searching for a lost friend, 5 witches accidently summon a demon who ends up binding to the emotionally messed up group of women. Now he has to figure out how to survive in a new reality while protecting the women he is binded to. Together, they have go on a journey of discovering the lost truth of the relationship between demons and witches, and how to make things better for all.
Sounds corny right?
It isn't, even a little bit. The story is really engaging with a some history and lore sprinkled in. The characters are unique individuals with their own back stories and trauma. Their personalities are very well defined early on. The dialogue is very well done for each of those personalities.
The visuals are extremely well done with plenty of lewdness throughout the telling so far. The character models are very well done, and the scene images are original works from what I can tell. A lot of AVNs reuse a lot of locations and backdrop models that are the same between them. But a lot of what I saw in DotD is not models used in other AVNs. Purplexel did a good job of bringing the reader into this little town.
Even though the MC is a really good guy for these girls, I also enjoy the little elements of discipline that are sprinkled in, and hope that purplexel includes more in the future. I'll understand if it doesn't fit the story, just my kinky 2 cents.
Overall I am giving this 5 stars ( I actually hate having to rate a game so early on). Even though this is a very young story in terms of story progression, it has a fair bit of content, and I see a lot of great possibilities for this work. It has the foundation for a great work of art.
How about some Dev Updates? I see on Patreon you have a bunch of monthly renders and such which is good for the people who want to pay monthly fees I guess, But if people are spending $12 on such a young and sizably small AVN in itch, don't you think we at least deserve to know the state of the development of the next update? Your Dev Log history on Itch is very sparse.
Done!
Thank you for the update. Wasn't trying to be a dick, just pointing out my opinion on the dynamic between Itch and Patreon's differences.
I'd love to know who Cindy is based off of cuz I think she's my soulmate and I'm in love 🥰😍
Cindy is the easiest for me to write because she's basically every girl I've ever dated.
If that's the case you're the luckiest man alive she's perfect in every way.
On Android the text area can cover a substantial portion of the screen, and thus content too. I’ve seen other Ren`Py games solve this with one/all of the following:
hide
button at the bottom along the others like theback
button. Sometimes, instead of a button the text area is hidden with a downwards swipe. Sometimes both.Would really appreciate if you considered implementing one, or both, of the above.
Also, the bottom buttons are in general annoying to use on Android, since they are small and at the edge of the screen, so I’ve also seen many games have an option to go back when tapping on the left side of the screen (configurable in the options menu), and some games open the save menu when swiping up. Helps a lot on Android, so again, would appreciate if you’d consider them.
Thank you for the feedback! I would definitely like to take a look at the UI, if not in the next release then for sure in the final release.
Top notch Adult VN - only done the witch side but damn... really good take on the power wifu. Detail is amazing, story really clicks for a fast paced harem style and animations are great. Really good work purplexel - worth every penny
Thank you!
Hi there!
Thank you for your support and your feedback, it really means a lot! I wanted to address a few of your points, as I believe there is value in providing this type of insight to the larger community. In short, there are a mix of creative and technical reasons behind why I would not implement this type of feature, but let's dig into them a little bit.
<Minor spoilers below for anyone who hasn't played Chapter 2>
First, Den is a static character in terms of his visuals because he has a defined lineage and place in the story, although choice is given to the player over his actions. For what it's worth, while I would agree that his human form appears caucasian, his skin in DAZ is described by the artist as "Latin." Regardless, you could argue, why couldn't Cindy give him the choice of the illusion? Well, she could have. I simply chose not to incorporate this for reasons I'll go into below.
When taking on a project like this, it is critical to limit the scope as much as possible. Most first-time game projects fail because they try to do too much with too little. I made an early decision to keep player choices limited to two areas - relationship building and personality. There are some "other" choices, but these are the fundamentals. I avoided choices that would necessitate alternate visuals within the same scene, such as character appearance (with the exception of pregnancy which is coming later). There are of course choices which cause branches to different scenes or scene variations which requires additional imagery, however, these are strategically placed and relatively easy to manage by comparison. The existing character variation that I'm assuming you're referring to (Demon form vs. Human form) does not introduce extra images, only model/material presets. You are correct that alternate presets are not difficult to create. However, incorporating them as variations into every scene of a pre-rendered game is an entirely different story that I'll go more into below.
Let's assume I attempted this. What would that require? As I said, the game uses static pre-rendered visuals (with the exception of the slightly more dynamic sprite sequences, which Den does not appear in anyway). Through chapter 3, there are around 2,700 images in the game, nearly 700 of which include the human form of Den. That means if we had four character presets for Den, we would need to add 2,100 additional images to the game (just through chapter 3). We'd be nearly doubling the number of images in the game, as well as the file size of the game, for this one feature. We would also have to introduce logic in the code every time Den appears, instead of Ren'py's simple one-line scene statement.
We can extend the thought experiment further if we consider that implementing this feature might invite the question - why not allow variations in the witches' appearances as well? Maybe alternative grooming habits? Maybe a spell that helped Cindy with her bust size? These all create permutations for scenes with multiple characters in them. If there are four Dens, and even just two Cindy’s, then the same scene that only required one render now requires eight. You can see how quickly this gets out of hand. Games that are entirely sprite-based or use a real-time 3D engine are much more conducive to this. Pre-rendered games, sadly, are not.
Anyway, I hope you continue to enjoy the game. Remember that your purchase entitles you to all future chapters. Chapter 3 will drop here in a few days, so be on the lookout!
打屁股剧情多吗
Bro I am on your Patreon
Imp to be Exact
But I can't download chapter2
Hey, thanks! You can download from Patreon, just sent you the post.
I can not wait for the rest of the story because I made it to the end of Chapter 2, so i am hoping there will be more later.
Hey, thanks! Chapter 3 is probably a few months away but it's coming along!
meh
Loved chapter 1, and cant wait for chapter 2. Keep up the great work
Genial Story and very Nice Chars. I love It
Good start but want more
Interesting start, would like more info on where the witch/demon points are going
Any chance we can get a list of the tags (like harem, lactation, Mdom, FDom. These are just examples)
Tags added!
thank you
LIKE THE DEMO GREAT START CANT WAIT TO SEE MORE